Games
Fragmentum




A Tactic Roguelike I did in my 5th and 6th semester of college. In this game I made the gameplay scripting, including the turn management, entity behaviours and player attacks. I worked on the design of player attacks and enemy behaviours. And was also responsible for the game VFX and Tech Art which was very interesting as it was heavily stylized with pixel art elements. This was the second time I was able to be part of a larger team (10 members) and we worked together very well.





FisioVR


A Serious Game I did in the 3rd semester of college. It's a mobile game to be played with Google Cardboard. We had to learn how to use VR systems to create an immersive experience for physical therapy patients.
In this game I was responsible for blocking the levels and implementing their rules, for the UI and acted as one of the Game Designers. I also did the communication with our clients and managed the team.



Light Chaser
A mobile Runner Game I did in the 2nd semester of college. Even though I was very inexperienced at the time, I managed to do it all by myself: scripting, game design, asset production, VFX, except for the music and SFX. With what I've learned so far I know I could have done things differently and in a more optimized way.



Ritual of Paint

A Platform Game I did in my 4th semester of college. In this game I made the Level Design of the level Broken Jungle, in which the player must learn to time their jumps and manipulate stone blocks to gain access to new areas. I also did most of the VFX and programmed the bosses' behaviours and game systems, such as saving, collectables and check points.





GameJams
On The Spot
A game done in 48h with the themes "Shine thy light" and "Loop". I was responsible for the tech art, making the shader responsible for revealing and hiding objects and sprites, as well as the stylized VFX. It was a great opportunity to learn how to make different effects using sprites and improve on my shader knowledge.




The Workplace
A game done in 96h with the theme "Coount Down". I was responsible for the gameplay scripting and team managing. In this game you manage the HR waiting until you can leave.
This was our first Godot project so we ran into some scene organizing issues, but we circumvented them in the end.



