Games
Ritual of Paint

A Platform Game I did in my 4th semester of colleger. In this game I made the Level Design of the level Broken Jungle, in which the player must learn to time their jumps and manipulate stone blocks to gain access to new areas. I also did most of the VFX and programmed the bosses' behaviours and game systems, such as saving, collectables and check points.





FisioVR


A Serious Game I did in the 3rd semester of college. It's a mobile game to be played with Google Cardboard. We had to learn how to use VR systems to create an immersive experience for physical therapy patients.
In this game I was responsible for blocking the levels and implementing their rules, for the UI and acted as one of the Game Designers. I also did the communication with our clients.



Light Chaser
A mobile Runner Game I did in the 2nd semester of college. Even though I was very inexperienced at the time, I managed to do it all by myself: scripting, game design, asset production, VFX, except for the music and SFX. With what I've learned so far I know I could have done things differently and in a more optimized way.



GameJams
On The Spot
A game done in 48h with the themes "Shine thy light" and "Loop". I was responsible for the tech art, making the shader responsible for revealing and hiding objects and sprites, as well as the stylized VFX. It was a great opportunity to learn how to make different effects using sprites and improve on my shader knowledge.



